#ifndef __PlaneManager_h__
#define __PlaneManager_h__

#include "cocos2d.h"
#define PLANE_CACHE_CAPACITY 100
class PlaneManager
{
public:
	PlaneManager();
	static PlaneManager*  getInstance();
	Plane * createShip(CCTexture2D* pTexture,const CCRect &rect);
private:
	bool init();
	 CC_SYNTHESIZE_READONLY(CCSpriteBatchNode*, mBulletBatch, BulletBatch);


};

#endif // PlaneManager_h__